Post by TRUE EB0LA on Aug 31, 2016 17:15:18 GMT
Part 1: Make it to the Ketch
Use whatever loadout you want for this mission, but I found that Swords work well at clearing large swathes of enemies quickly. If you have any King’s Fall weapons, use them as they deal extra damage against the Taken.
Most of the mission is fairly self-explanatory, make it to where you shattered Crota’s crystal and kill the Ogre. I find it handy to wait just prior to the room so everyone can catch up, then rush the Ogre, once the Ogre dies, everything despawns.
Once the Ogre is dead you’ll want to hightail it out as quickly as possible. Running and jumping past all the adds makes this go much quicker (which helps if you’re on your 5+ attempt). Wiping before you reach the Ketch will cause the door to shut.
After you pass the room where 2 relics are needed to open the door, you’re almost at the Ketch. The lift into the Ketch is located across the room where three 3 relics are required to open the door. Ignore the relics and get to the lift. If the door is shut and Ghost offers to scan it, reset the mission and start again.
Part 2: Breach and Clear
Once you’re on the Ketch and reach the first room, the timer will start. You’ve got 10 minutes to clear the Ketch of all Taken and kill the boss at the end.
For the entire 10 minutes the kill order is always: Blights > Adds > Boss when applicable
The first room is simple as it contains the least amount of enemies and should only take you 45-60 seconds to clear.
An Arc-shield Centurion spawns up the back, and Solar-shield Knights are littered in the room. Take out the Blight Orbs as soon as you enter to prevent excess enemies spawning. You should be waiting for the back door to open at roughly 9:15 remaining on the clock.
Part 3: Tunnel
Six enemies spawn here, three left and three right, one Taken Captain on each side with two Vandals. Shotguns and swords for a quick kill.
Part 4: Bubble, Bubble, Snipers and Trouble.
Kill the Blight Orbs. Always kill the Blight Orbs; two on the right and on at the back left.
Send one person left to quickly kill one of the Wizards, they continually spawn Shadow Thrall which add to the chaos. The other two players split and take down as many enemies as quickly as possible.
Dealing damage to the Snipers can force them to use their bubble move, alleviating some of the pressure. Send one person along the perimeter to take them out, using the outcroppings as shields. There are three snipers up the back and one on the left hiding above the side-tunnel.
If you can clear this room with more than 7 minute remaining on the clock, you’re doing well.
Part 5: Boss Room - Blights > Adds > Boss
The winding tunnel between you and the boss room contains a two Phalanx, a Captain, and two Knights. Dispatch them with impunity. The boss room is where the proverbial shit hits the roof.
There are multiple strategies for this room, but my preferred method does not require a specific class or weapon. It simply requires communication.
Split the team, send two people left and one person right. This will allow the two to draw the main focus while the person on the right mops up the adds that aren’t paying attention. Clear the Blights, then the adds, paying special attention to the Psions. If a Psion takes damage and does not die, it will split. Do not kill a Psion unless you can guarantee its death. As always, killing the Blights prevents extra enemies from spawning. Once all the adds are dead, everyone should deal damage to the boss.
If you’re hurting, retreat to the entrance but do not stay in the entrance. Staying will draw all the fire and you’ll become swamped. It’s better to push out and reclaim the sides of the room.
The Blight Orbs are directly tied to the boss health and will spawn at set increments (Similar to the Skolas PoE fight). The Blights spawn in set spots with one of the most dangerous ones spawning at the entrance. The Blight Orbs spawn at 75, 50, and 25 percent of Driviks health. If you deal too much damage in one rotation you will receive two sets of Blight and enemy spawns.
Aim to have the boss dead at 1:30 – 1:00 remaining, this will ensure you have plenty of time to clean up the remaining enemies. Whip out the sword, pop Supers, and send the Taken screaming back to Oryx. Slay everything in your path.
Once everything is dead, the mission will end and you’ll receive your Black Spindle (and if you’re lucky, the ship). If your inventory is full, it will be delivered to the Postmaster.
FAQ
Q. What Class should I be?
A. Doesn’t matter. Use whatever you’re most comfortable using. If you’re doing a specific strategy (Titan Bubbles + Sword) you’ll obviously need a specific Class.
Q. What weapons should I use?
A. Doesn’t really matter. Raid weapons help with their bonus damage to Taken. Exotic Swords also help to clear adds and damage the boss.
Q. I’m Light Level 240-280, is this okay?
A. Sure is. You might need to ensure you’ve got a powerful Fireteam as you won’t be able to take much damage.
Q. I’m Light Level 280-290, is this okay?
A. You can do it. Super easily. Just play smart.
Q. Will I get the ship if I run it again on the same character? A. There’s rumours out there that you can now receive the ship on a character that has already received the Black Spindle, but with no video evidence of this happening, I’d take it with a pinch of salt.
Q: If I run it on a new character, can I get the ship?
A: Yes.
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