Post by TRUE EB0LA on Aug 31, 2016 17:54:07 GMT
ALL CREDIT FOR THIS GUIDE GOES TO u/Mercules904
A couple things to note:
Legendary Machine Guns
Very High-Impact - Barrel Perks do not affect either crit or body TtK.
Bane of the Taken - Available from the Prison of Elders.
High-Impact - All Barrel Perks which increase Impact decrease the body TtK to 0.50s (4 body shots).
THE SWARM - Available from the Vanguard Packages.
Ruin Wake - Available from the Crucible Quartermaster. Recommended Perks: Field Choke, Counterbalance, High Caliber Rounds, Rangefinder.
Objection IV - Available from the New Monarchy Representative. Recommended Perks: Field Choke, Counterbalance, High Caliber Rounds, Rangefinder.
The Unseeing Eye - Available from the Trials of Osiris. Recommended Perks: Field Choke, Zen Moment, Field Scout, Spray and Play.
Quillim's Terminus - Available from the King's Fall Raid. Recommended Perks: Accurized Ballistics, Cocoon, Extended Mag, Army of One.
Bretomart's Stand - Available from the Iron Banner.
Mid-Impact - All Barrel Perks which increase Impact decrease the crit TtK to 0.40s (4 crit shots) and the body TtK to 0.50s (5 body shots).
Zombie Apocalypse WF47 - Available from Crucible Packages.
Baron's Ambition - Available from the Fallen S.A.B.E.R. Strike.
Low-Impact - Barrel Perks which increase Impact have no effect on TtK, but Soft Ballistics can increase the body TtK to 0.70s (8 body shots).
The Variable - Available from the Future War Cult Representative. Recommended Perks: Linear Compensator, Hip Fire, Speed Reload, Army of One.
Very Low-Impact - Barrel Perks which increase Impact have no effect on TtK, but Soft Ballistics can increase the crit TtK to 0.53s (9 crit shots) and the body TtK to 0.67s (11 body shots).
Diluvian 10/4x - Available from the Vanguard Quartermaster. Recommended Perks: Aggressive Ballistics, Eye of the Storm, Reinforced Barrel, Persistence.
Exotic Machine Guns
Super Good Advice - Available from random drops or Legacy Engram. Recommended Perks: Smooth Ballistics, Crowd Control, Hand Loaded, Super Good Advice.
Thunderlord - Available from random drops or Legacy Engrams. Recommended Perks: Accurized Ballistics, Feeding Frenzy, Field Scout (switch to Perfect Balance after you pick up ammo), Lightning Rounds.
If I had to make recommendations for each Impact sub-class, they would be as follows:
A couple things to note:
- I will add recommended Perks to the guns which can be purchased from Vendors. These do NOT account for any drops you get with random rolls, and only take into account the Perks the weapons are sold with.
- Machine Guns are divided up into Impact sub-classes.
- All Pros and Cons are determined by comparing weapons within the same class, not by all weapons in general.
- Field Choke, Linear Compensator, Accurized Ballistics all increase the damage per bullet by 2.5%. Aggressive Ballistics increases it by 5%. Soft Ballistics decreases it by 2.5%.
- I'll give a final recommendation for each Impact sub-class.
- Times-to-kill are figured using a Max-Armor Guardian (not including the effects of The Ram).
Legendary Machine Guns
Very High-Impact - Barrel Perks do not affect either crit or body TtK.
Bane of the Taken - Available from the Prison of Elders.
Pros - Very high Range.
Cons - Very low Mag Size. Low Stability. Average Reload Speed. Low Aim Assist.
Cons - Very low Mag Size. Low Stability. Average Reload Speed. Low Aim Assist.
- Time-to-Kill: 0.40s (3 crit shots), 0.60s (4 body shots)
- Rate of Fire: 59
- Impact: 61 (73 damage per crit shot, 58 damage per body shot)
- Range: 30
- Stability: 22
- Reload Speed: 31
- Mag Size: 23
- Aim Assist: 29
High-Impact - All Barrel Perks which increase Impact decrease the body TtK to 0.50s (4 body shots).
THE SWARM - Available from the Vanguard Packages.
Pros - Very high Stability and Aim Assist.
Cons - Below average Range, Mag Size, and reload Speed.
Cons - Below average Range, Mag Size, and reload Speed.
- Time-to-Kill: 0.50s (4 crit shots), 0.66s (5 body shots)
- Rate of Fire: 66
- Impact: 53 (61 damage per crit shot, 49 damage per body shot)
- Range: 15
- Stability: 60
- Reload Speed: 26
- Mag Size: 35
- Aim Assist: 74
Ruin Wake - Available from the Crucible Quartermaster. Recommended Perks: Field Choke, Counterbalance, High Caliber Rounds, Rangefinder.
Pros - Very high Stability. High Reload Speed and Aim Assist.
Cons - Below average Range. Low Mag Size.
Cons - Below average Range. Low Mag Size.
- Time-to-Kill: 0.50s (4 crit shots), 0.66s (5 body shots)
- Rate of Fire: 66
- Impact: 53 (61 damage per crit shot, 49 damage per body shot)
- Range: 15
- Stability: 60
- Reload Speed: 39
- Mag Size: 31
- Aim Assist: 67
Objection IV - Available from the New Monarchy Representative. Recommended Perks: Field Choke, Counterbalance, High Caliber Rounds, Rangefinder.
Pros - Above average Range. High Stability and Aim Assist.
Cons - Average Reload Speed. Below average Mag Size.
Cons - Average Reload Speed. Below average Mag Size.
- Time-to-Kill: 0.50s (4 crit shots), 0.66s (5 body shots)
- Rate of Fire: 66
- Impact: 53 (61 damage per crit shot, 49 damage per body shot)
- Range: 20
- Stability: 51
- Reload Speed: 33
- Mag Size: 35
- Aim Assist: 65
The Unseeing Eye - Available from the Trials of Osiris. Recommended Perks: Field Choke, Zen Moment, Field Scout, Spray and Play.
Pros - Above average Range, Stability, and Aim Assist.
Cons - Low Reload Speed and Mag Size.
Cons - Low Reload Speed and Mag Size.
- Time-to-Kill: 0.50s (4 crit shots), 0.66s (5 body shots)
- Rate of Fire: 66
- Impact: 53 (61 damage per crit shot, 49 damage per body shot)
- Range: 24
- Stability: 46
- Reload Speed: 26
- Mag Size: 32
- Aim Assist: 60
Quillim's Terminus - Available from the King's Fall Raid. Recommended Perks: Accurized Ballistics, Cocoon, Extended Mag, Army of One.
Pros - High Stability and Aim Assist.
Cons - Below average Range. Very low Reload Speed. Low Mag Size.
Cons - Below average Range. Very low Reload Speed. Low Mag Size.
- Time-to-Kill: 0.50s (4 crit shots), 0.66s (5 body shots)
- Rate of Fire: 66
- Impact: 53 (61 damage per crit shot, 49 damage per body shot)
- Range: 15
- Stability: 60
- Reload Speed: 16
- Mag Size: 31
- Aim Assist: 65
Bretomart's Stand - Available from the Iron Banner.
Pros - Very High Stability and Aim Assist.
Cons - Below average Range, Mag Size, and Reload Speed.
Cons - Below average Range, Mag Size, and Reload Speed.
- Time-to-Kill: 0.50s (4 crit shots), 0.66s (5 body shots)
- Rate of Fire: 66
- Impact: 53 (61 damage per crit shot, 49 damage per body shot)
- Range: 15
- Stability: 60
- Reload Speed: 26
- Mag Size: 35
- Aim Assist: 74
Mid-Impact - All Barrel Perks which increase Impact decrease the crit TtK to 0.40s (4 crit shots) and the body TtK to 0.50s (5 body shots).
Zombie Apocalypse WF47 - Available from Crucible Packages.
Pros - High Range. Above average Stability and Reload Speed.
Cons - Below average Aim Assist. Average Mag Size.
Cons - Below average Aim Assist. Average Mag Size.
- Time-to-Kill: 0.53 (5 crit shots), 0.66s (6 body shots)
- Rate of Fire: 77
- Impact: 37 (49 damage per crit shot, 39 damage per body shot)
- Range: 27
- Stability: 46
- Reload Speed: 34
- Mag Size: 43
- Aim Assist: 50
Baron's Ambition - Available from the Fallen S.A.B.E.R. Strike.
Pros - High Range and Stability. Above average Reload Speed.
Cons - Average Mag Size and Aim Assist.
Cons - Average Mag Size and Aim Assist.
- Time-to-Kill: 0.53 (5 crit shots), 0.66s (6 body shots)
- Rate of Fire: 77
- Impact: 37 (49 damage per crit shot, 39 damage per body shot)
- Range: 26
- Stability: 50
- Reload Speed: 33
- Mag Size: 44
- Aim Assist: 52
Low-Impact - Barrel Perks which increase Impact have no effect on TtK, but Soft Ballistics can increase the body TtK to 0.70s (8 body shots).
The Variable - Available from the Future War Cult Representative. Recommended Perks: Linear Compensator, Hip Fire, Speed Reload, Army of One.
Pros - High Mag Size and Stability.
Cons - Average Reload Speed and Range. Below average Aim Assist.
Cons - Average Reload Speed and Range. Below average Aim Assist.
- Time-to-Kill: 0.50s (6 crit shots), 0.60s (7 body shots)
- Rate of Fire: 88
- Impact: 29 (37 damage per crit shot, 29 damage per body shot)
- Range: 18
- Stability: 50
- Reload Speed: 30
- Mag Size: 52
- Aim Assist: 51
Very Low-Impact - Barrel Perks which increase Impact have no effect on TtK, but Soft Ballistics can increase the crit TtK to 0.53s (9 crit shots) and the body TtK to 0.67s (11 body shots).
Diluvian 10/4x - Available from the Vanguard Quartermaster. Recommended Perks: Aggressive Ballistics, Eye of the Storm, Reinforced Barrel, Persistence.
Pros - High Reload Speed. Very high Aim Assist and Mag Size.
Cons - Very low Range. below average Stability.
Cons - Very low Range. below average Stability.
- Time-to-Kill: 0.46s (8 crit shots), 0.60s (10 body shots)
- Rate of Fire: 100
- Impact: 25 (25 damage per crit shot, 20 damage per body shot)
- Range: 10
- Stability: 30
- Reload Speed: 37
- Mag Size: 74
- Aim Assist: 70
Exotic Machine Guns
Super Good Advice - Available from random drops or Legacy Engram. Recommended Perks: Smooth Ballistics, Crowd Control, Hand Loaded, Super Good Advice.
Pros - Exotic Perk allows nearly unlimited sustained fire. High Mag Size.
Cons - Below average Range. Average Stability. Low Reload Speed and Aim Assist.
Cons - Below average Range. Average Stability. Low Reload Speed and Aim Assist.
- Time-to-Kill: 0.50s (6 crit shots), 0.60s (7 body shots)
- Rate of Fire: 88
- Impact: 29 (37 damage per crit shot, 29 damage per body shot)
- Range: 14
- Stability: 41
- Reload Speed: 22
- Mag Size: 58
- Aim Assist: 30
Thunderlord - Available from random drops or Legacy Engrams. Recommended Perks: Accurized Ballistics, Feeding Frenzy, Field Scout (switch to Perfect Balance after you pick up ammo), Lightning Rounds.
Pros - Exotic perk increases RoF and accuracy the longer the gun is fired, decreasing TtK down to 0.30s at its fastest. Very high Range and Reload Speed. Highest possible Aim Assist. Above average Stability.
Cons - Average Mag Size.
Cons - Average Mag Size.
- Time-to-Kill: 0.50s (4 crit shots), 0.50s (4 body shots)
- Rate of Fire: 66
- Impact: 53 (62 damage per crit shot, 50 damage per body shot)
- Range: 32
- Stability: 51
- Reload Speed: 46
- Mag Size: 49
- Aim Assist: 90
If I had to make recommendations for each Impact sub-class, they would be as follows:
- Very High-Impact - Bane of the Taken with Perks that enhance Stability.
- High-Impact - I would recommend any Machine Gun in this sub-class. They're all good choices, and the ability to not have to aim for headshots and retain the same Time-to-Kill is very valuable. The Vendor sold versions of both Ruin Wake and Objection IV are quite good, and the Perk sets for the Raid and ToO machine guns are very complementary of each weapon's positives and negatives (Cocoon canceling out the slow reload of Qullim's, Zen Moment and Spray and Play helping The Unseeing Eye). Bretomart's Stand also has strong base stats, and will do well with most rolls, the redone Year 1 THE SWARM is basically the exact same with a new (or old, depending on how you look at it) paint job. You can't go wrong with any of these choices.
- Mid-Impact - Baron's Ambition with Perks that enhance Impact (to decrease both the crit and body shot Times-to-Kill) and Range primarily (to extend the distance at which you can achieve Optimal TtK), and then Stability if possible. This is a very good gun, I would highly recommend it. Zombie Apocalypse WF47 is also very good, again with perks that primarily enhance Impact and Range, and Stability as a secondary. I would strongly recommend this class of Machine Guns.
- Low-Impact - The Variable with the Recommended Perks. I wouldn't really suggest a Machine Gun in this class.
- Very Low-Impact - I wouldn't recommend this Impact sub-class.
- Exotic - Thunderlord with the Recommended Perks.