Post by TRUE EB0LA on Aug 31, 2016 18:08:17 GMT
All Credit for this guide goes to u/Mantrainment
Hello everyone, I’m a day10 who owes you so many things, so I thought I had to try and give something back. I began to develop a fetish for PvP oriented guides when ToO came out and I slowly improved. Since I’m really competitive in sports and games, I’d love it if we as a community could keep raising the bar (or the ceiling) by improving together in the Crucible, for the sake of good competition. That's why I decided my contribution would be to gather many of them and make them easy to find.
Intro
I decided to start with this one: it gives a good approach to the whole theme of the thread, and I based the structure of this post on it. It's a detailed list of the main aspects you need to know
LittIefinger: improvement checklist
Two ways to improve by changing your approach to your controller and/or game controls:
Button Assignments
Kontrol Freeks, Scufs and Elite Controllers
[/ul]
1. Mentality
We start here with some literary/philosophical/psychological themed posts. There’s no need to rush and read them all in a day, these require a critical thinking and you’ll need time to absorb them. If you’re interested in philosophy or psychology, you’ll definitely love them. (OP modified them in his own site cruciblebootcamp.com/cruciblebookclub/ )
Sun Tzu (great general, military strategist and philosopher) has a few words for you: strategies, positioning and other fundamentals. CBP analysis of “The Art of War”
If you’re new to games or/and just play in autopilot and you’re immature in your approach to the game, you might be a scrub (no offense intended). This could really hurt you if you want to improve: to change your POV you should check CPB analysis of David Sirlin’s “Playing to Win”
A scrub is affected by a state of unconscious incompetence. If Sun Tzu, Sirlin (or something else) helped you to get out of that, it’s great! You are now a conscious incompetent! (again, no offense intended) Read how this changesthe situation. The four stages of competence The four stages of competence also explain why (in my opinion) you shouldn’t analyse your own gameplay if you’re a real beginner: you won’t find any mistake in your actions and you will spend much time for no reason. However, if you’re improving and you’re watching good streamers (check out links to their pages here in DTG or CPB sidebar), I highly suggest you to do review your gameplay and focus on your mistakes.
A few more words on your attitude in the learning process. A pro player’s view on what it takes to get better.
Crucible radio with sports psychologist Steve. Three episodes you should listen to:
[/ul]They have many interesting guests, I suggest you to listen to their podcast.
If you want to have fun, you can choose whatever loadout you like, but if you want to play and succeed in more competitive environments or ToO (a different way to have fun), you should be open minded and embrace the meta.
What does meta mean and why you should know it? Really basic video about this topic.
Don't ever lose your mind: Steve already explained how to face something you can't control (lag, an enemy tbagging you).
Tilt and staying consistent.
More on deliberate practice: how to prepare for ToO and how to train
If you’re going to spar, spar for a reason. And be respectful to your opponents.
Getting out of the Crucible Limbo, being too good for some but not good for most
2. Awareness/Anticipation
Little tip: there’s a way you can make your radar closer to the center of the screen by changing your visual settings (I can’t remember how you do it, and I won’t come back home until September, so I don’t know how to help you on this one), therefore you can rely more on your peripheral vision (I'll try to let you know how to do it). I think it has to deal with reducing your screen boundaries. (It doesn't really decrease the size of what you see in your screen, if it makes sense)
Learn how radar works. Radar.
The Crucibible, on PlanetDestiny site, is useful and you should read all of its chapters (I wouldn’t rely much on the one about movement tho, because it’s a little outdated).
Using radar in game: examples of spatial awareness
Two complex videos on how knowing spawns and reading your radar can change your game. The second one shows how map awareness can let you (after maaaaaany fights) predict where other experienced players are coming from. His videos are really intense, so rewatching them can help you notice more details. Also, this guy’s a beast, you should check out all of his videos.
Rumble match.
Reading other players' mind.
Just wanted to add something related to the last link. I’m talking from my (limited) experience here, so you can just ignore this part. How can you tell apart pro players and better than average ones? There are many aspects to consider, but I’d like to stress one: mental game. I’ll try to be as clear as a non English user can be, so my example could sound stupid.
To be a chess player you need to know the basic rules and how every piece works. If you’re like that, at the beginning of the match you start moving your pawns with no particular intention: you’re just trying to expand without a strategy. As the match goes on, you’ll try to figure out how to eat some of your opponent’s pieces. When he surprises you, you just react to his action. This is what an average player does. If you’re smart, you could pass as a better than average one.
I’ll be short here. In Destiny, a slightly better than average player knows how to use his guns/abilities, he runs/skates/jumps around the map reacting to what his radar tells him or what the enemy in front of him does. If he’s very good at it, he could pass as a better than average guardian.
How can you reach the next level? Acting accordingly to the bigger picture. When a chess player has a strategy from the beginning (initial spawn) and when he counts on many different tactics to put it into practice, he’s no longer average. In a match against an average one, he’ll win every time. On paper, the average player might even be smarter than the good one, and yet he’ll never win: that’s because they’re playing completely different games. The same goes for Destiny: if your decisions are based on map power positions, how many angles you’re exposed to when travelling through a specific route, how spawns work, your ability to execute team movements (and many other things), you’re playing a different game.
If you skipped this part, just start reading from here.
We need to give sufficient consideration to the big scheme. Simply going around the map with a sort of slayer mindset is not enough. In the next video, KeenKoala refers to this with TAR (Think-Act-React). Read something more on TAR and then watch KeenKoala’s
Super-mega-ultra useful gameplay review
3. Movement
Warlocks:
A closer look to warlock movement (second kind)
Basic guide on blink (I don’t think you need this one or the next one, but I’ll let them anyway)
[/ul]
Hunters:
Introductive guide on blink usage, blink+sword, blink+arcblade (slightly wrong after the patch), blink+back stab..
Good types of travel with blink + slide
Bones of Eao mobility: it is based on jumping against the ceiling, there's not much to say, I'll give you a
Gameplay
and a little tutorial
Titans:
and
Advanced titan skating
this one
adds a few points
Slide + shoot + shoulder charge
Twilight Garriscon Curving Technique
Instant evading with Twilight Garrison
[/ul]
Technically it's more of a tactic than a movement, but I'll link it here. The concept of power position and an example of setup and youtube link
If you liked this, there’s a match in Inferno skirmish between Fizzor and subs where he helps them with
A setup in widow’s court
Tactical positioning, sniping and strafing
10 ToO tactics “Opening routes” and “positioning” can be perfected by checking first last's videos on ToO. In fact, he uploaded many (long) videos on how to open routes, positioning and team communication in many maps during ToO.
Example: Firebase Delphi.
Avoiding revive sniping
Avoiding revive sniping 2
4. Decision making
In FPS games you need to decide fast, but your decisions must involve many details. Ignoring one of them can make the difference between a kill or a death. The concept of relying on algorithms (if… then) might disorient you at first, but helped me developing good habits. Check out the link below to have a better understanding of it.
Preemptive decision making and calculating options from inputs
Visual examples of fast decision making
Also, I decided to include here some fundamental group movements/tactics:
Rotating and
Taking advantage of split spawns
Flanking (and taking the aggro, which is the complementary opposite)
Baiting: I still don’t have a guide for this one but check out littIefinger’s Callouts video (communication section)
Zoning
[/ul]
More on actions and definitions in the Callouts video.
Playing elusively and fast decisions: this is a short analysis of a really chaotic situation. (open the youtube video) example (generally speaking you shouldn’t use your super when your enemies have heavy)
www.reddit.com/r/CruciblePlaybook/comments/3ih76a/trying_to_put_together_some_guides_on_playing/?st=iridgwxp&sh=e75db47a
This one's a review about good movements, decision making and shotgunning, but because of his attention on decision making, I decided to leave it here.
Shotgunning
Little collection of some first last’s useful videos
When to revive (nowadays it takes longer to revive. Keep it in mind).
Here we don’t talk about which loadouts to use, but you should know the importance of flexibility in loadouts
5. Communication
Many callouts and how to use them. Really informative guide.
Callouts (and absolutely check OrionTheTitan’s maps)
Situations requiring callouts and how to
What can you do as a small team in 6v6s? Much.
Communication for small groups
Don’t think communication is limited to callouts. It's also about keeping your team focused and confident
Other reddit posts about communication: example
Example of amazing callouts in a gameplay (this is why I love DrLupo)
6. Game knowledge
First and foremost, here is Mercules904’s massive breakdown guide (spreadsheet, weapons breakdowns and analyses on how range stat, gun sights and other things work)
In EA_FORUM_MODERATOR ‘s first post you read that hard numbers aren’t everything, but this doesn't mean you can ignore them completely. In fact, game knowledge is very important, just like gun skill.
You need to master them.
Now, some other things you should know about:
Super charger indicator
Grenades and avoiding them (It’s outdated, but gives some good ideas. Also, there wasn’t shadestep, I’ll try to find something about shadesteps and grenades. It’s just an introduction to the idea of avoiding grenades)
Curious video about orbs: different types of orbs.
Neutral game and why it’s veeery important.
[/ul]
7. Gun skill
ADSing, pre-aiming and centering. Aiming
Alternative to shooting with semi auto weapons
An in depth guide about strafing
Basics of cover and headglitch
Using cover and vertical spaces
Cover, more in depth
Sliding: I’ve nothing particular on this one, except for chaining three slides to surprise your enemies by disappearing from radar and sliding out of cover to be more elusive. You’ll find many examples in these videos.
If you like being assigned a task and completing it to improve, check out this post about a crucible bootcamp.
This is not a complete discussion, but OP and other users give us many good ideas on these types of special weapons: pros and cons of snipers and shotguns.
Sniping. Do not focus on the terms used for these techniques, just get a feel of them and practice (I couldn’t decide which links to give you, so I’ll let them here lol):
Where and how to practice sniping in patrol
Developing your drag scopes
More words on sniping techniques
More on quick and drag scopes
Last one about techniques
Sniping and counter sniping
Tips for playing against snipers
Sniping in sweats
Sniping Sightlines
More Sniping Sightlines
[/ul]
I still can’t understand anything about it, but I’ll link three videos about jump sniping, hoping you can get something from them:
Jump snipes: i’m a large basket
Jump snipes: Mightea
[/ul]
Shotgunning:
Gameplay review
Shotgunning as a warlock It's only about warlocks but I found it useful.
[/ul]Primary battles:
A few words on the last word (and tapping)
Last words on the last word
Selecting sniper or primary in the moment
[/ul]
Fusion rifles guide
8. Trials of Osiris
This section will never be completed because it keeps evolving, but I’ll try to add stuff I like.
Why is ToO harder than other modes?
Short thread about some maps strategies. (Thieves’ Den, Black Shield, Burning Shrine, Pantheon, Cauldron, Widow’s Court)
List of good habits you should have
List of good habits you should have 2
Winning 1v3s
Also, check out CPB "Guides" section for more guides about ToO and improving.
Check out the useful links section of DTG for many destiny websites. You definitely need to know destinytrialsreport. Learn how to use it to get better in ToO. Knowing your opponents.
SOURCE
Hello everyone, I’m a day10 who owes you so many things, so I thought I had to try and give something back. I began to develop a fetish for PvP oriented guides when ToO came out and I slowly improved. Since I’m really competitive in sports and games, I’d love it if we as a community could keep raising the bar (or the ceiling) by improving together in the Crucible, for the sake of good competition. That's why I decided my contribution would be to gather many of them and make them easy to find.
Intro
I decided to start with this one: it gives a good approach to the whole theme of the thread, and I based the structure of this post on it. It's a detailed list of the main aspects you need to know
LittIefinger: improvement checklist
Two ways to improve by changing your approach to your controller and/or game controls:
Button Assignments
Kontrol Freeks, Scufs and Elite Controllers
[/ul]
1. Mentality
We start here with some literary/philosophical/psychological themed posts. There’s no need to rush and read them all in a day, these require a critical thinking and you’ll need time to absorb them. If you’re interested in philosophy or psychology, you’ll definitely love them. (OP modified them in his own site cruciblebootcamp.com/cruciblebookclub/ )
Sun Tzu (great general, military strategist and philosopher) has a few words for you: strategies, positioning and other fundamentals. CBP analysis of “The Art of War”
If you’re new to games or/and just play in autopilot and you’re immature in your approach to the game, you might be a scrub (no offense intended). This could really hurt you if you want to improve: to change your POV you should check CPB analysis of David Sirlin’s “Playing to Win”
A scrub is affected by a state of unconscious incompetence. If Sun Tzu, Sirlin (or something else) helped you to get out of that, it’s great! You are now a conscious incompetent! (again, no offense intended) Read how this changesthe situation. The four stages of competence The four stages of competence also explain why (in my opinion) you shouldn’t analyse your own gameplay if you’re a real beginner: you won’t find any mistake in your actions and you will spend much time for no reason. However, if you’re improving and you’re watching good streamers (check out links to their pages here in DTG or CPB sidebar), I highly suggest you to do review your gameplay and focus on your mistakes.
A few more words on your attitude in the learning process. A pro player’s view on what it takes to get better.
Crucible radio with sports psychologist Steve. Three episodes you should listen to:
- Steve explains how to set your goals (and why they shouldn’t involve a result, but a process) and how to look for feedbacks. Motivational and instructional self talks. Resetting after a bad performance: mindfulness (if you like psychology, you should read something about it) and a breathing exercise. Trying to stay in the Zone (also known as Flow). Becoming aware of one’s thoughts: are they productive or not? Use self talk to select the most helpful ones. Also: sleeping, quality vs quantity, routine loadouts vs changing loadouts (they introduce him at after about 30 minutes I think, if you want to skip to the point..)
- Teamwork and evaluation of roles in rift. 3 Cs of communication: clear, confident and controlled. A mindfulness tip. Paralysis by analysis. Ceiling effect. Striving for consistency. Two kinds of mindset. (again, starts at around 30 minutes)
- Steve explains: how to set your goals (and why they shouldn’t involve a result, but a process) and how pre game rituals can help you focus and staying consistent.
[/ul]They have many interesting guests, I suggest you to listen to their podcast.
If you want to have fun, you can choose whatever loadout you like, but if you want to play and succeed in more competitive environments or ToO (a different way to have fun), you should be open minded and embrace the meta.
What does meta mean and why you should know it? Really basic video about this topic.
Don't ever lose your mind: Steve already explained how to face something you can't control (lag, an enemy tbagging you).
Tilt and staying consistent.
More on deliberate practice: how to prepare for ToO and how to train
If you’re going to spar, spar for a reason. And be respectful to your opponents.
Getting out of the Crucible Limbo, being too good for some but not good for most
An amateur practices until he can get it right; a professional practices until he can't get it wrong.
2. Awareness/Anticipation
Little tip: there’s a way you can make your radar closer to the center of the screen by changing your visual settings (I can’t remember how you do it, and I won’t come back home until September, so I don’t know how to help you on this one), therefore you can rely more on your peripheral vision (I'll try to let you know how to do it). I think it has to deal with reducing your screen boundaries. (It doesn't really decrease the size of what you see in your screen, if it makes sense)
Learn how radar works. Radar.
The Crucibible, on PlanetDestiny site, is useful and you should read all of its chapters (I wouldn’t rely much on the one about movement tho, because it’s a little outdated).
Using radar in game: examples of spatial awareness
Two complex videos on how knowing spawns and reading your radar can change your game. The second one shows how map awareness can let you (after maaaaaany fights) predict where other experienced players are coming from. His videos are really intense, so rewatching them can help you notice more details. Also, this guy’s a beast, you should check out all of his videos.
Rumble match.
Reading other players' mind.
Just wanted to add something related to the last link. I’m talking from my (limited) experience here, so you can just ignore this part. How can you tell apart pro players and better than average ones? There are many aspects to consider, but I’d like to stress one: mental game. I’ll try to be as clear as a non English user can be, so my example could sound stupid.
To be a chess player you need to know the basic rules and how every piece works. If you’re like that, at the beginning of the match you start moving your pawns with no particular intention: you’re just trying to expand without a strategy. As the match goes on, you’ll try to figure out how to eat some of your opponent’s pieces. When he surprises you, you just react to his action. This is what an average player does. If you’re smart, you could pass as a better than average one.
I’ll be short here. In Destiny, a slightly better than average player knows how to use his guns/abilities, he runs/skates/jumps around the map reacting to what his radar tells him or what the enemy in front of him does. If he’s very good at it, he could pass as a better than average guardian.
How can you reach the next level? Acting accordingly to the bigger picture. When a chess player has a strategy from the beginning (initial spawn) and when he counts on many different tactics to put it into practice, he’s no longer average. In a match against an average one, he’ll win every time. On paper, the average player might even be smarter than the good one, and yet he’ll never win: that’s because they’re playing completely different games. The same goes for Destiny: if your decisions are based on map power positions, how many angles you’re exposed to when travelling through a specific route, how spawns work, your ability to execute team movements (and many other things), you’re playing a different game.
If you skipped this part, just start reading from here.
We need to give sufficient consideration to the big scheme. Simply going around the map with a sort of slayer mindset is not enough. In the next video, KeenKoala refers to this with TAR (Think-Act-React). Read something more on TAR and then watch KeenKoala’s
Super-mega-ultra useful gameplay review
3. Movement
Warlocks:
A closer look to warlock movement (second kind)
Basic guide on blink (I don’t think you need this one or the next one, but I’ll let them anyway)
[/ul]
Hunters:
Introductive guide on blink usage, blink+sword, blink+arcblade (slightly wrong after the patch), blink+back stab..
Good types of travel with blink + slide
Bones of Eao mobility: it is based on jumping against the ceiling, there's not much to say, I'll give you a
Gameplay
and a little tutorial
Titans:
and
Advanced titan skating
this one
adds a few points
Slide + shoot + shoulder charge
Twilight Garriscon Curving Technique
Instant evading with Twilight Garrison
[/ul]
Technically it's more of a tactic than a movement, but I'll link it here. The concept of power position and an example of setup and youtube link
If you liked this, there’s a match in Inferno skirmish between Fizzor and subs where he helps them with
A setup in widow’s court
Tactical positioning, sniping and strafing
10 ToO tactics “Opening routes” and “positioning” can be perfected by checking first last's videos on ToO. In fact, he uploaded many (long) videos on how to open routes, positioning and team communication in many maps during ToO.
Example: Firebase Delphi.
Avoiding revive sniping
Avoiding revive sniping 2
4. Decision making
In FPS games you need to decide fast, but your decisions must involve many details. Ignoring one of them can make the difference between a kill or a death. The concept of relying on algorithms (if… then) might disorient you at first, but helped me developing good habits. Check out the link below to have a better understanding of it.
Preemptive decision making and calculating options from inputs
Visual examples of fast decision making
Also, I decided to include here some fundamental group movements/tactics:
Rotating and
Taking advantage of split spawns
Flanking (and taking the aggro, which is the complementary opposite)
Baiting: I still don’t have a guide for this one but check out littIefinger’s Callouts video (communication section)
Zoning
[/ul]
More on actions and definitions in the Callouts video.
Playing elusively and fast decisions: this is a short analysis of a really chaotic situation. (open the youtube video) example (generally speaking you shouldn’t use your super when your enemies have heavy)
www.reddit.com/r/CruciblePlaybook/comments/3ih76a/trying_to_put_together_some_guides_on_playing/?st=iridgwxp&sh=e75db47a
This one's a review about good movements, decision making and shotgunning, but because of his attention on decision making, I decided to leave it here.
Shotgunning
Little collection of some first last’s useful videos
When to revive (nowadays it takes longer to revive. Keep it in mind).
Here we don’t talk about which loadouts to use, but you should know the importance of flexibility in loadouts
5. Communication
Many callouts and how to use them. Really informative guide.
Callouts (and absolutely check OrionTheTitan’s maps)
Situations requiring callouts and how to
What can you do as a small team in 6v6s? Much.
Communication for small groups
Don’t think communication is limited to callouts. It's also about keeping your team focused and confident
Other reddit posts about communication: example
Example of amazing callouts in a gameplay (this is why I love DrLupo)
6. Game knowledge
First and foremost, here is Mercules904’s massive breakdown guide (spreadsheet, weapons breakdowns and analyses on how range stat, gun sights and other things work)
In EA_FORUM_MODERATOR ‘s first post you read that hard numbers aren’t everything, but this doesn't mean you can ignore them completely. In fact, game knowledge is very important, just like gun skill.
You need to master them.
Now, some other things you should know about:
Super charger indicator
Grenades and avoiding them (It’s outdated, but gives some good ideas. Also, there wasn’t shadestep, I’ll try to find something about shadesteps and grenades. It’s just an introduction to the idea of avoiding grenades)
Curious video about orbs: different types of orbs.
Neutral game and why it’s veeery important.
[/ul]
7. Gun skill
ADSing, pre-aiming and centering. Aiming
Alternative to shooting with semi auto weapons
An in depth guide about strafing
Basics of cover and headglitch
Using cover and vertical spaces
Cover, more in depth
Sliding: I’ve nothing particular on this one, except for chaining three slides to surprise your enemies by disappearing from radar and sliding out of cover to be more elusive. You’ll find many examples in these videos.
If you like being assigned a task and completing it to improve, check out this post about a crucible bootcamp.
This is not a complete discussion, but OP and other users give us many good ideas on these types of special weapons: pros and cons of snipers and shotguns.
Sniping. Do not focus on the terms used for these techniques, just get a feel of them and practice (I couldn’t decide which links to give you, so I’ll let them here lol):
Where and how to practice sniping in patrol
Developing your drag scopes
More words on sniping techniques
More on quick and drag scopes
Last one about techniques
Sniping and counter sniping
Tips for playing against snipers
Sniping in sweats
Sniping Sightlines
More Sniping Sightlines
[/ul]
I still can’t understand anything about it, but I’ll link three videos about jump sniping, hoping you can get something from them:
Jump snipes: i’m a large basket
Jump snipes: Mightea
[/ul]
Shotgunning:
Gameplay review
Shotgunning as a warlock It's only about warlocks but I found it useful.
[/ul]Primary battles:
A few words on the last word (and tapping)
Last words on the last word
Selecting sniper or primary in the moment
[/ul]
Fusion rifles guide
8. Trials of Osiris
This section will never be completed because it keeps evolving, but I’ll try to add stuff I like.
Why is ToO harder than other modes?
Short thread about some maps strategies. (Thieves’ Den, Black Shield, Burning Shrine, Pantheon, Cauldron, Widow’s Court)
List of good habits you should have
List of good habits you should have 2
Winning 1v3s
Also, check out CPB "Guides" section for more guides about ToO and improving.
Check out the useful links section of DTG for many destiny websites. You definitely need to know destinytrialsreport. Learn how to use it to get better in ToO. Knowing your opponents.
SOURCE